I Used To Be Meta Like You,
Then I Took An Arrow To The Build
Your build guide, turned into a plan for your character. You have a guide open on one monitor and a half-leveled character on the other, trying to work out what to actually do next. ATTB closes that gap. Track by hand or sync straight from ESO, then follow the exact unlocks, gear stages, Champion Point paths, bars, and companion setups that get you there. The guide is the plan. Your character is the progress bar.
Free and open source · No account · No cloud sync · Character and build data stay on your PC
Champion Points finally work like a route, not a spreadsheet.
v3.1 turns Champion Point planning into an unlock-aware progression system backed by current ESO data, then refreshes all seven bundled builds around that new foundation. v3.1.1 makes the verified Update 50 constellation geometry part of the desktop app itself, so every class gets the same correct map with or without addon sync.
Spend only what unlocks the next step
ATTB now understands connector stages and prerequisites, so it can route through the constellation without telling you to max a node before moving on.
A real map when you need one
Open the selected Champion star in a full constellation workspace, zoom with the wheel, drag to pan, hover any node for its name, and see only the route that matters right now.
The real layout ships with ATTB
v3.1.1 bundles the verified Update 50 Champion geometry directly in the desktop app. Every class gets the same correct constellation map even without the addon; sync only overlays CURRENT investments and helps verify future ESO graph changes.
Every bundled build re-audited
All seven class builds were reviewed for the new CP model, current Update 50 passive/slottable rules, automatic route reachability, and current skill-bar guidance.
Follow the build without losing the character.
What ESO says you own right now and what the build wants next are two different lists, and ATTB always knows which is which. Syncing updates the first one. It never scribbles over the second.
Basic Info that reads like a profile
Identity, combat direction, attributes, the latest addon snapshot, and an optional character portrait, all in one glance instead of five tabs.
An unlock roadmap in the right order
Line ranks, prerequisites, morph readiness, passive gates, spare Skill Points, and your own manual picks feed one ordered queue. When a leveling skill has done its job, it stops shouting from the top of the list.
Gear that answers "what am I chasing?"
Current equipment, live set coverage, acquisition stages, sources, traits, enchants, and quality targets, slot by slot, so you always know the next piece to hunt.
Champion Points with a spend order
Observed investment, current slottables, required connectors, recommended branches, optional detours, and exactly where the next banked points go.
Current Levels
The broad-strokes view of where the character sits, without duplicating the detailed purchase tracking that lives under Skills and Passives.
Skill Bars & Rotations
Your current front and back bars stay pinned up top, then open the leveling band you are in for hotbars, role notes, and a rotation to actually run.
Companions
Pick a companion target with weapon, armor, traits, ability priority, and Ultimate. Room to read it, not sixteen presets crammed into tiny cards.
Backups & Import
Character backups are plain, readable JSON. Your local portrait stays local, deliberately kept out of the backup file.
Create, fork, import, and revise without hand-editing JSON.
The Build Editor is a whole second workspace. Rough one out with guided creation, fork a protected bundled build, import community JSON, or author every section by hand. Autosave, undo, redo, validation, immutable revisions, and a review pass all come along for the ride.
Start however you want
Guided build, blank advanced draft, a safe fork of a bundled one, or a Schema 4 import from the community.
Author the whole plan
Setup, class lines, skills, leveling phases, gear, Champion Points, companions, loadouts, variants, bars, and rotations all live in the editor.
Review before you commit
Blocking errors, warnings, quality nudges, patch compatibility, and recovery state all surface before a permanent revision is saved.
Look up the ESO concept without leaving your build behind.
ATTB is not trying to be a wiki. Its reference pages explain the mechanic, then explain why that mechanic matters while you are following or authoring a build, which is the part the wikis leave out.
Sets, traits, glyphs, weights, weapons
Set math, trader shopping, trait targets, enchants, armor mix, front and back bar behavior, and where the gear actually drops.
Stats, caps, buffs, status effects
Plain-English penetration, crit, sustain, Major and Minor effects, damage-type status effects, and the numbers guides assume you already memorized.
Skills, Champion Points, Scribing
Morphs, passives, Class Mastery, slottables, path connectors, Scripts, Grimoires, and the rest of the progression vocabulary.
The addon reads your character. That is the whole job.
One small bundled addon watches the character you are playing and writes a snapshot to a local file through ESO's own SavedVariables. No accounts, no network, no reaching back into the game. It writes a file, and that is the entire relationship.
Install it or stay manual
ATTB can install or repair the single-purpose addon for you, or you can skip it entirely and track everything by hand.
ESO writes a snapshot
Identity, level, attributes, line ranks, purchases, both bars, gear, and Champion Points all go out through SavedVariables.
You approve the link
A newly spotted character is never silently merged. You decide whether to ignore it, link it, track it, or build from it.
Need fresh data? /reloadui
ESO decides when SavedVariables actually hit disk. When the snapshot looks stale, /reloadui is the reliable refresh-now button.
Use ours, remix one, or make your own.
Twenty built-in themes share the same 57 semantic tokens. Click one to see the main page wearing it. The in-app editor stays friendly for people who do not write CSS, and the exported JSON stays the portable source of truth.
Start with the 28 that matter
The simple editor shows the colors that define the app: backgrounds, text, accents, navigation, controls, and buttons. Enough to make it yours without opening a spreadsheet.
All 57 tokens when you want them
Advanced mode opens the full contract. Pick colors by eye or type exact HEX and RGB, and the whole app recolors live while the editor is open.
Save it as ordinary JSON
Your theme exports to the same Theme Schema 1 file the built-ins use. Share it, import someone else's, or hand-edit it in any text editor.
Every build is just a file you can read.
Bundled, imported, hand-edited, or made in the visual editor, they all share the same readable Schema 4 format. Themes get Theme Schema 1. Everything the build knows lives in that one file, and you can change it without opening the app.
{
"schema_version": 4,
"id": "stamina_arcanist_flexible_pve",
"name": "Stamina Arcanist Flexible PvE",
"class": "Arcanist",
"setup": { ... },
"skills": { ... },
"leveling": { ... },
"equipment": { ... },
"cp_plans": { ... },
"companions": { ... },
"variants": [ ... ]
}
{
"theme_schema_version": 1,
"id": "my-theme",
"name": "My Theme",
"based_on": "woodland",
"colors": {
"mainBg": "#071018",
"accentPrimary": "#ED2490",
"accentSecondary": "#2078E2"
}
}
Your characters and builds live on your PC.
No ATTB account. No cloud database. No character service phoning home. It is your data, on your machine.
Local application data
Characters, settings, links, snapshots, overrides, and progress all sit in a local SQLite database in your Windows app-data folder.
Human-readable builds
User builds mirror to readable Schema 4 JSON. Backups and themes are portable JSON too, each checked for structure before ATTB accepts it.
Imports are data-only
ATTB never runs build, character, or theme JSON as code or arbitrary CSS. Prototype keys and pathological structures get turned away at the door.
Careful with images
Optional remote build images are HTTPS-only and size and format checked. Character portraits are decoded, measured, resized, and re-encoded locally before display.
Here is what it actually looks like.
Current v3 screenshots, not mockups. Click any of them to blow it up to full size.
Download it, run it, done.
A normal Windows installer. No runtime to install first, no account to make, no database to set up, no Minion. Just the app. Add your first character by hand or connect the optional addon, pick a build to chase, and let ATTB tell you the next useful move.
ATTB